

Customers within the area can be picked up at their door and dropped off at a variety of locations in the zone for $2 one way. Similar to Uber and Lyft, the RTC OnDemand program allows customers to order a ride within a 30-square-mile service area.

Together, we figured out a way to build each game that leveraged the art and animation tools available and required the least amount of unique code as possible.The Regional Transportation Commission of Southern Nevada is launching a pilot on-demand ride-share program. This required quite a bit of planning and communication with the lead programmer Frank Kowalkowski. This knowledge came in handy later when I was asked to create the casino games. The Vigor Tester required me to rig and animate each of the individual moving parts. I also had the opportunity to create the Reflectron and Vigor Tester which were props used in the character creation process at the start of the game. These were all based on concepts done by Brian Menze. Prop Breakdowns: While I was primarily focused on large architectural pieces and tilesets, there were several Hero props that I created as well. I also built the highway sections and the missile launch sequences. For Lonesome Road, I created the three missile silos, building a radial tileset that worked seamlessly with the existing Vault tilesets. On Old World Blues, I handled the weather and times of day as well as the opening sequence involving a crashed broadcast satellite. I was also responsible for the weather and various times of day and hand-scripted a rain system (which was something the engine didn’t support out of the box). On Honest Hearts, I worked closely with the Art Director to develop beautiful, natural environments inspired by Zion in Utah. On Dead Money, I was primarily responsible for the exteriors and interiors leading up to the casino and built the entire tileset for that area. On the DLC I played a much larger role, deciding how best to incorporate story points and design features into the environment and overseeing the entire Environment team of about 15 people. I also built the large terminal and dome departure buildings in Camp McCarran, and blocked out many of the other miscellaneous structures. I built the exterior of the Tops, also creating the signage and neon running lights, as well as the main casino floor and lobby interior spaces.

At that point in the project, I was an area lead, working with several other artists either to coordinate between interiors and exteriors or to develop some of the larger, open-world sections of the game. Responsibilities: Environment Lead, Large exterior environments, Interior tilesets, Hero props, lightingĮnvironment Breakdowns: I was responsible for several key locations and areas for core Fallout: New Vegas, including The Tops Hotel and Casino and Camp McCarran. Created with: ZBrush, 3ds Max, Photoshop, & Bethesda’s GECK engine
